AI Insights · Timothy · July 2022
Top 5 Chibi Games on Android in Colombia Q2 2022
Discover the performance trends of the top 5 Chibi games on Android in Colombia during Q2 2022, including metrics on downloads, revenue, and active users.
In Q2 2022, the top 5 Chibi games on Android in Colombia showcased diverse performance trends. Here's a detailed look at their weekly downloads, revenue, and active user metrics.
Pou from Zakeh saw a steady stream of weekly downloads, starting at around 38.9K at the end of March and fluctuating to a low of approximately 28.8K in mid-June, before rising again to 33.5K by the end of June. Revenue experienced slight peaks and troughs, hitting a high of $27 in the last week of May. Active users remained consistently above 1M, peaking at around 1.2M in early April.
Pocket Love by HyperBeard had a more variable trend in weekly downloads, starting at 16.6K at the end of March and dropping to around 4.5K by mid-May, before recovering slightly to 5.7K by the end of June. Revenue showed occasional spikes, reaching $66 in the first week of April, but had several weeks with no revenue at all. Active users saw a decline from approximately 35.8K at the end of March to around 19.6K by mid-June.
Cut the Rope by ZeptoLab experienced a stable trend in weekly downloads, starting at 2.9K and fluctuating around this figure throughout the quarter. Revenue remained relatively low, peaking at $14 in mid-April. Active users saw a slight growth from 5.7K at the end of March to about 5.5K by the end of June.
Fluvsies - A Fluff to Luv from TutoTOONS showed a positive trend in weekly downloads, starting at 5.7K at the end of March and increasing to 9.6K by the end of June. Revenue remained modest, with occasional small peaks, reaching $15 in early April. Active users grew from approximately 49.7K at the end of March to about 63.1K by the end of June.
My Tamagotchi Forever by BANDAI NAMCO Entertainment Europe experienced a fluctuating trend in weekly downloads, starting at 1.2K at the end of March and varying throughout the quarter to end at 1.3K in late June. Revenue peaked modestly at $15 in late May. Active users saw an increase from approximately 1.4K at the end of March to a peak of 5.3K in late April, before declining to around 2.7K by the end of June.
For more insights and detailed data, visit Sensor Tower.